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Strand Sampler

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This page provides information on the V-Ray Strand Sampler Texture.

Overview #


Strand Sampler texture allows more advanced shading of V-Ray Fur. It allows the mapping and gradation (or ramping) of color or texture along the length of each fur strand, as well as randomizing colors on a per-strand basis to create complex and custom fur looks.

StrandSamplerTex_Hero.png

UI Paths #


||V-Ray Asset Editor|| > Textures (right-click) > Strand Sampler

||V-Ray Asset Editor|| > Create Asset (left-click) > Textures > Strand Sampler

Parameters #


Output – Specifies how the two colors are blended.

Position Along Strand – Blends between Color A and Color B based on the relative position of the shaded point along a hair strand. The Color A parameter is used at the root of the strands, and the Color B parameter is used at the tip.
Random By Index – Blends between Color A and Color B randomly based on the index of each strand.
Position Along Strand (Absolute) – Blends between Color A and Color B based on the absolute distance of the shaded point along a hair strand. This option uses the Distance parameter instead of hair tip to pin the Color B position. When the Distance is lower than the actual hair length, the gradient is repeated over the length of the hair strand.
Position Across Strand – Blends between Color A and Color B based on the relative position of the shaded point across a hair strand.

Color A – Determines the first color of the gradient.

Color B – Determines the second color of the gradient.

Bias – Moves the gradient midpoint and changes the interpolation between colors A and B.

Seed – Changes the random seed when the Random By Index output is selected.

Distance – Determines absolute length of the gradient when the Position Along Strand (Absolute) output is selected.

SketchUp2025_VRay7.2_Textures_StandardSampler.png


Example: Position Along Strand #

00_PositionAlongStrand_Bias.gif

Example: Random By Index – Bias #

00_RandomByIndex_Bias.gif

Example: Random By Index – Seed #

00_RandomByIndex_Seed.gif

Example: Position Along Strand, Absolute – Bias #

00_PositionAlongStrandAbs_Bias.gif

Example: Position Along Strand, Absolute – Distance #

00_PositionAlongStrandAbs_Distance.gif

Example: Position Across Strand #

00_PositionAcrossStrand_Bias.gif


Example: Gradient Texture Remapping #

In this example, a Gradient texture with a Texture Remapping Placement Type is used to colorize the Fur. The Strand Sampler texture is set as a U map.

01_Gradient_TexRemapping_PositionAlongStrand_B0x5.png

02_Gradient_TexRemapping_PositionAlongStrand_B0x5_Workflow.png

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